Final Project; Getty Challenge Due May 26
- Due Tuesday by 11:59pm
- Points 100
- Submitting a file upload
- File Types pdf
- Available until May 26 at 11:59pm
The best way we learn is by accessing information in multiple ways; creating art, or in this case- recreating art is a perfect example of deeper learning. By investigating into a smaller set of works (4), and creatively thinking of how you can recreate the works- you are accessing multiple learning styles and multiple intelligences. Years from now, I bet you will definitely remember when you had an assignment where you had to re-create artwork at home with every day items, sometimes even our families and pets!
For this Assignment, we will be revisiting the Getty Challenge! This is a two part assignment; part 1 is creating the images, writing the summary and uploading here; part 2 is posting some images onto the Discussion board.
Part 1: The Assignment
Requirements for your Assignment
(If you need a refresher on the Getty Challenge, refer back to Discussion 4.)
You must select 4 thematic chapters from the textbook and recreate 4 artworks in the Getty challenge style.
You may choose artworks from our text book OR from the Getty Museum. BUT- the artwork must fall under the required categories as noted above.
Replicate the image with yourself, your pets, family, or other household elements.
Your summary must use this template below:
Your assignment should include your image and the image of the artwork that you are creating. Under that, provide a caption with: the original artwork title, medium (what it is made of), date, and artist.
Provide a list of your materials,
Discuss your process for each re-creation
Discuss why you chose the theme.
Discuss the reason why you chose those artworks.
Thematic Chapters (choose 4)
Art and Art Making
The Language of Art and Architecture
Food and Shelter
Reproduction and Sexuality
Deities and Places of Worship
Mortality and Immortality
Power Politics and Glory
Mind and Body
Race, Gender, Clans, and Class
Nature, Knowledge and Technology
Entertainment and Visual Culture